Developers / API reference / Events & data
Events & data
The shape of a HEXR feedback event — fingers, intensity and duration.
The feedback event
A feedback event maps a moment in your app to actuation on the glove. Conceptually it carries:
| Field | Type | Description |
|---|---|---|
| finger(s) | enum / list | Which finger(s) to actuate — Thumb…Pinky |
| intensity | float 0–1 | Target pressure of the actuation |
| speed | float 0–1 | How fast it ramps to the target intensity (1 = fastest, 0.1 = slow) |
| frequency | 0–40 | Adds vibration — 0 is steady pressure, higher vibrates faster |
You set these through the actuation call for your platform — see the Python and Unity references.
In progress
This page is being completed — the full detail lands with the upcoming HEXR SDK release. Meanwhile the developer hub and the runtime tutorials have what you need to start.