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Events & data

The shape of a HEXR feedback event — fingers, intensity and duration.

The feedback event

A feedback event maps a moment in your app to actuation on the glove. Conceptually it carries:

FieldTypeDescription
finger(s)enum / listWhich finger(s) to actuate — Thumb…Pinky
intensityfloat 0–1Target pressure of the actuation
speedfloat 0–1How fast it ramps to the target intensity (1 = fastest, 0.1 = slow)
frequency0–40Adds vibration — 0 is steady pressure, higher vibrates faster

You set these through the actuation call for your platform — see the Python and Unity references.

In progress

This page is being completed — the full detail lands with the upcoming HEXR SDK release. Meanwhile the developer hub and the runtime tutorials have what you need to start.