Microtube Docs
Developers / Guides / Working with hand-tracking

Working with hand-tracking

HEXR provides the touch — your headset or an external tracker provides the hand position.

How it fits together

HEXR does not track your hand on its own. It relies on hand-tracking from your headset or an external device, and layers realistic touch feedback on top of that tracking. Your app knows where the hand is from the tracker; HEXR makes it feel.

Tracking sources

SourceNotes
Meta Quest 2 / 3 / 3SBuilt-in optical hand-tracking
Pico 4Built-in hand-tracking
Microsoft HoloLensBuilt-in hand-tracking (MRTK)
Leap MotionExternal optical tracker — use when your device has no hand-tracking

Practical tips