FAQ
Common questions from developers building with HEXR.
Frequently asked
Which headsets and platforms does HEXR support?
HEXR works with Meta Quest 2, Quest 3 and Quest 3S, Pico 4, and Microsoft HoloLens, plus Leap Motion hand-tracking — layering haptics on top of your existing VR/MR setup.
How do I integrate HEXR?
In Unity via OpenXR, Meta OVR or MRTK — each has a step-by-step tutorial — or control the glove directly from Python.
Is hand-tracking required?
Yes. HEXR doesn't track your hand itself — it relies on hand-tracking from your headset or an external device like Leap Motion, and adds the touch-feedback layer on top. See Working with hand-tracking.
Can I pip install the Python library?
Not yet — HaptGlovePython runs from a clone (git clone, then pip install -r requirements.txt). Publishing it to PyPI would enable pip install.
What is the latency?
Under 20 ms from event to sensation, so feedback feels instant.
Can I use HEXR with custom or research hardware?
Yes — we partner on custom and research integrations. Reach out via the contact page.
Where do I report bugs or request features?
Open an issue on GitHub, or contact us directly.