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FAQ

Common questions from developers building with HEXR.

Frequently asked

Which headsets and platforms does HEXR support?

HEXR works with Meta Quest 2, Quest 3 and Quest 3S, Pico 4, and Microsoft HoloLens, plus Leap Motion hand-tracking — layering haptics on top of your existing VR/MR setup.

How do I integrate HEXR?

In Unity via OpenXR, Meta OVR or MRTK — each has a step-by-step tutorial — or control the glove directly from Python.

Is hand-tracking required?

Yes. HEXR doesn't track your hand itself — it relies on hand-tracking from your headset or an external device like Leap Motion, and adds the touch-feedback layer on top. See Working with hand-tracking.

Can I pip install the Python library?

Not yet — HaptGlovePython runs from a clone (git clone, then pip install -r requirements.txt). Publishing it to PyPI would enable pip install.

What is the latency?

Under 20 ms from event to sensation, so feedback feels instant.

Can I use HEXR with custom or research hardware?

Yes — we partner on custom and research integrations. Reach out via the contact page.

Where do I report bugs or request features?

Open an issue on GitHub, or contact us directly.