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Developers / Hardware / The kit & hardware

The kit & hardware

What is in a HEXR kit, how the parts connect, and how to power, charge and size the glove.

What is in the kit

PartWhat it is
The gloveWorn on the hand. Contains no electronics, battery or wiring, and is available in two sizes and three colourways
The arm moduleStraps around the wrist and holds all of the electronics: the power button, the battery indicator, the USB-C port, and the port the glove connects into
The battery packAttaches magnetically to the arm module. Removable, so a drained pack can be replaced with a charged one
Not interchangeable

The magnetic connector is reversed between sides, so a left glove repels a right module instead of mating with it. If a connector pushes back, you have mismatched sides — not a faulty magnet.

Magnetic connectors

The glove's connector meets the port on the arm module at the wrist, and the battery pack attaches to the module the same way. Both are guided magnetically into alignment.

Sizes and colourways

Left and right gloves are separate items, and each comes in two sizes.

SizeLength
S18 cm
M22 cm

These are the glove's own measurements, taken from the tip of the middle finger to the base of the glove — not hand measurements.

Choosing a colourway

HEXR gloves come in red, orange and mustard. The choice affects hand-tracking, so it is not purely cosmetic: pick the colourway that contrasts most with the background the hands will be seen against.

Power

Press and hold the power button on the arm module to switch it on. Press and hold again to switch it off.

Battery indicator

The light on the arm module reports the charge level of the battery pack.

LightCharge
GreenFully charged
BlueBetween 30% and 90%
RedLow — swap or charge the pack

Your application can read the same value in code — see GetBatteryLevel() in the Unity (C#) reference.

Charging

There are two ways to charge, and they suit different situations.

MethodUse it when
USB-C into the arm module, with the battery attachedCharging the kit as one piece, between sessions or overnight
Magnetic battery charger, battery on its ownCharging a spare pack while the kit stays in use

A pack runs roughly three hours of continuous use. When one runs down, a quick swap puts you back in the session far faster than waiting on a recharge — which is why spare packs are worth having for back-to-back demo or training days.

Connecting to your application

HEXR does not pair through your operating system's Bluetooth settings, and there is no separate Microtube app to set it up in. Your own application opens the connection over Bluetooth Low Energy — a Unity project through the com.microtube.hexr package, or a Python script through the control library. Integrating the package or plugin is the only way to use the glove.

From there, Calibration & fit covers connecting from your own project, and the Unity and Python guides take it on.

Specifications

ItemValue
Weight306 g per hand
ActuationSoft pneumatic — pump, air reservoir and per-finger valves
LatencyUnder 20 ms from event to sensation
Battery~3 hours continuous. Magnetically attached and replaceable when drained
ChargingUSB-C to the arm module, or the magnetic battery charger
ConnectionBluetooth Low Energy, opened from your own application
SizesS (18 cm) and M (22 cm), left and right
ColourwaysRed, orange, mustard
Compatible headsetsMeta Quest 2 / 3 / 3S, Pico 4, Microsoft HoloLens, plus Leap Motion hand-tracking