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Changelog
Notable changes to HEXR and its developer tooling.
v2.0 — current
- HEXR Glove 2.0 — untethered pneumatic haptic glove with arm module.
- Unity package
com.microtube.hexrv0.6.0 — HEXR installs into any Unity 2022.3+ project from a git URL. TheHaptGloveruntime now ships as source, in an assembly calledHaptGlove.Runtime, rather than as a precompiledHaptGlove.dll. Its Windows, Android and macOS Bluetooth transports are still bundled as binaries. - PICO support — the OpenXR path now covers PICO alongside Quest and any other runtime that exposes Unity XR Hands, with its own walkthrough in the tutorials.
- Quest Bluetooth connect fixed — connecting on Quest could leave the panel on “Searching” indefinitely. A dropped link is now detected and retried with backoff, and the app asks for the Android 12 Bluetooth permissions itself on the first connect. Location still has to be granted by hand — see the headset permission steps in the tutorials.
- Neither XR backend is a hard dependency any more — pick OpenXR or Meta OVR in HexR → HexR Tools → Project Setup. Meta projects upgrading from 0.2.x must now declare the Meta SDK themselves.
- Editor tooling: Create HexR Rig, Auto Setup Scene, Validate Scene Setup, and a Haptics Tester.
- Unity integration tutorials for OpenXR, Meta OVR and MRTK.
- HaptGlovePython — Python control library over BLE.
Note
Release notes for individual repositories are kept on GitHub. A consolidated changelog will grow here as the SDK is streamlined.