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Godot version support

Which Godot versions and plugins the HexR addon runs with.

Versions

ComponentStatusNotes
Godot 4.6.xSupported (minimum)CI runs every test on 4.6.3
Godot 4.7.2Supported (tested)CI, the tutorial and on-headset runs
Godot 4.8Not validatedIn beta at the time of writing
Godot 4.5 and olderNot supportedThe addon needs 4.6 APIs, and so does the OpenXR Vendors plugin it pairs with
Godot .NET (C#)SupportedThe addon is GDScript; call it from C# like any GDScript class
OpenXR Vendors plugin5.1.0Meta and PICO loaders, hand tracking settings
Godot XR Tools4.5.2 (optional)Only for HexRInteractableHaptics’ pick-up binding
PhysicsJolt and Godot PhysicsThe touch-point tests run on both
Androidminimum SDK 24 (the addon); 32 for Quest, 29 for PICOARM64

The addon reports itself to HexR Remote as protocol level 0.10.5, the Unity package release it matches, so the Companion offers the same features for both.