Developers / Godot / Godot version support
Godot version support
Which Godot versions and plugins the HexR addon runs with.
Versions
| Component | Status | Notes |
|---|---|---|
| Godot 4.6.x | Supported (minimum) | CI runs every test on 4.6.3 |
| Godot 4.7.2 | Supported (tested) | CI, the tutorial and on-headset runs |
| Godot 4.8 | Not validated | In beta at the time of writing |
| Godot 4.5 and older | Not supported | The addon needs 4.6 APIs, and so does the OpenXR Vendors plugin it pairs with |
| Godot .NET (C#) | Supported | The addon is GDScript; call it from C# like any GDScript class |
| OpenXR Vendors plugin | 5.1.0 | Meta and PICO loaders, hand tracking settings |
| Godot XR Tools | 4.5.2 (optional) | Only for HexRInteractableHaptics’ pick-up binding |
| Physics | Jolt and Godot Physics | The touch-point tests run on both |
| Android | minimum SDK 24 (the addon); 32 for Quest, 29 for PICO | ARM64 |
The addon reports itself to HexR Remote as protocol level 0.10.5, the Unity package release it matches, so the Companion offers the same features for both.