A person in a VR headset reaching out with both hands, wearing orange HEXR haptic gloves
HEXR haptic glove

Feel what
you touch.

Pressure and vibration on every fingertip and the palm, for VR and mixed reality. Cordless, and 306 g per hand.

<20msContact to sensation
Demo: a tap
Try it: hold to grab
What you can feel · Pressure

Contact and force.

Six soft actuators per hand, one on each fingertip and the palm. Each fills with air and presses in, and holds for as long as you hold the object.

Steady pressStrength per fingerHeld while you grab
What you can feel · Vibration

Texture, impact and alerts.

The same actuator pulses on and off. Slow and it throbs like a heartbeat; fast and it buzzes like a button click or a rough surface.

Frequency in HzSet number of pulsesAny finger, any mix
What you can feel · Effects

Whole scenes, built from both.

Rain on your palm, a heartbeat under your hand, a button that pushes back. The HEXR Sandbox ships with scenes like these to try on day one.

RainFountainHeartbeatButtons
A HEXR glove, pointing, with its six touch points markedThumbIndexMiddleRingPinkyPalm
Index fingertip, liveIllustrative
Why HEXR is different
01

Your hand tracking still works.

The glove is slim and soft, so the headset’s cameras still see your hand. No controllers and no markers. Keep the tracking you already use, and add touch.

02

Light. And nothing ties you down.

306 g per hand, with no cable to a PC and no exoskeleton on your fingers. Move freely for a whole session.

03

Not just a buzz. Real pressure.

Most haptic gloves can only vibrate. HEXR can also press and hold, for as long as you grip, so an object feels like it is really in your hand.

04

Swap the battery. Keep going.

Each magnetic pack lasts around three hours and swaps in seconds, so a full day of training never waits on a charger.

A person in a Quest headset reaching out with both hands in HEXR gloves, hands in clear view of the headset cameras
Camera hand tracking
A HEXR wearer making a fist, with no cables attached
Per hand
Press and hold
HEXR magnetic battery packs and chargers
Quick-swap battery
How it helps your team

Better training. Less friction.

What changes when a simulation can be felt, not just seen.

01

Train the real skill.

Trainees use their own hands, not controllers, so the grip, reach and touch they practise carry over to the real task.

02

Start sessions faster.

Cordless, and it works with the headset tracking you already have. Put it on, pair it, begin.

03

Keep the schedule running.

Swap a magnetic battery in seconds between trainees, instead of waiting on a charger.

04

Build on what you have.

Add touch to existing Unity projects, or drive it from Python for research rigs.

See it in action.

Haptic playground

Design a touch.

Choose the fingers and the feel, then hold Fire. Underneath is the line of code that does the same thing in Unity.

Where

Feel

Unity C#. One call per finger. Values are an example; the docs list every option.

Read the pressure and vibration guide
A HEXR glove, pointing, with its six touch points markedThumbIndexMiddleRingPinkyPalm
What you get

What’s in the kit.

The HEXR Developer Kit is a pair: everything for a left and a right hand.

The HEXR Developer Kit laid out flat
  • 1 · Two glovesLeft and right. S (18 cm) or M (22 cm), in mustard, red or orange.
  • 2 · Two arm modulesPump, reservoir and per-finger valves. USB-C and Bluetooth LE.
  • 3 · Two battery packsMagnetic. Around three hours each.
  • 4 · Two magnetic chargersCharge a spare while you keep working.
  • SoftwareUnity package, Python library, HEXR Sandbox and the full docs.
306 gPer hand
<20 msContact to sensation
~3 hPer battery, swappable
6Channels per hand

Works with Meta Quest 2, 3 and 3S, Pico 4, Microsoft HoloLens and Leap Motion. HEXR adds touch; the hand tracking comes from your headset or tracker.

Build with HEXR.

Everything you need to add touch to your XR app.

Swipe for more tools →

Unity package

Touch points on every fingertip, grab and poke interactions, and a tester built into the editor.

Unity guide

Python library

Drive the glove from a script. Useful for research rigs and quick experiments.

Python guide

HEXR Sandbox

A ready-made Quest app. Sideload it, pair a glove and feel the demo scenes. No Unity needed.

Download

HEXR Tester

Check every channel from a Windows PC or an Android phone.

Get the tester

Questions.

What does HEXR let you feel?
Pressure (contact and force as you touch or grab something) and vibration (texture, impact and alerts). Each fingertip and the palm is driven on its own.
Which headsets does it work with?
Meta Quest 2, 3 and 3S, Pico 4 and Microsoft HoloLens, and Leap Motion for hand tracking.
Does HEXR track my hand?
No. The tracking comes from your headset or an optical tracker. HEXR adds the touch on top of it.
How long does the battery last?
Around three hours. The pack is magnetic and swaps in seconds, so a spare keeps sessions going all day.
Is it wired or heavy?
Neither. It is cordless and weighs about 306 g per hand.
Is HEXR a medical device?
No. It is used for training and simulation, including in hospitals, but it does not diagnose or treat anything.
How do I get one?
Contact us for a quote. Developers can start with the docs and downloads.

Bring touch to your project.

Training, research, healthcare or entertainment: tell us what you’re building and we’ll put together a quote.